Get a summary of what has been covered so far and what to expect in the next part.
At this point you’ve learned about some fundamental programming concepts like classes, variables and functions.
How to access views inside an android activity using viewBinding.
How to make a button interactive by using a click listener to listen for taps.
How to get and store a slider’s value.
You’ve also gotten a good understanding of strings and how to interpolate them both inside kotlin and in the
Now, you only have two items left from your programming todos: Generate a random target value then calculate and display the score. While covering these, you’ll learn more basic kotlin features and see how to use them in your app.
Let’s tackle these programming todos in the next part.