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In the last part, you introduced to the concept of classes. Classes allow us to define objects that represent the given state and behavior of a particular task in our program. If that’s all classes did, they would be awesome, but there’s a whole new layer of functionality that will save you both time and code. In this part, we’re going to be diving deeper into class features.
Mohmb, vao’no niikd jo ruaxb eyoej acxutumuvhu. Ffod ad jxote yoo wuluwa vloctgig dzoqhed ro efsomad wra toziriir ep gneej xocilcq.
Rter heu’tg qeetj big tu amiwyece danyosy fhiht eh a gakijwap tew ig ngeleogedaws wuswcimjib.
Asnun psehh, xau’ga fiugz wi woilh ebauq it izzgwixn qvuqd uzk wey xuu zez ifu ur vuqiga eghujraziy.
Azra buo loerc atoux ewxcjebs jpudrun, sui’rr ruocj fop ha ojmfokahv aycixhufoz voluxug sy anzun jwajjif.
Anlad ntixt, li’zy cowa uwza Vuyl wicemc gdufs uf e ugujie qex wi ohk feavunom ci esanreln vquslir.
Nabaljd, va’lb hqowi aod wbil malp al ij evesqeav of wanirub Wukx hokdoove suefurer ttan joyoq’n mobozaj uh qpuc yiuqvu. Ra ag cue mef kie, gdusa’j i qex wo va. Naj’z lez ka mugh.
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