Previous episode: 03. Create a Basic Tile
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There are two parts to adding an image: declare the image resource inside onResourcesRequest and associating it with an ID. Fetch the image inside onTileRequest using the defined ID. Let’s see how you can start adding images to the Tile.
Demo $[==]
To view the images you will use in the Tile, open the res/drawable directory. Here you can see three vector images named: 1. ic_drink.xml 2. ic_minus_one.xml 3. ic_plus_one.xml
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private val ID_IMAGE_DRINK = "image_drink"
private val ID_IMAGE_PLUS_ONE = "image_plus_one"
private val ID_IMAGE_MINUS_ONE = "image_minus_one"
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private fun glassIcon() =
LayoutElementBuilders.Image.builder()
.setWidth(dp(40f))
.setHeight(dp(40f))
.setResourceId(ID_IMAGE_DRINK)
.build()
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Jaewz inw qub kku exc. Goi bogk kuo ftek juo roxo gefkewcvonlh ekpuq pge lcay uyy zecok ikarag vuo.
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