In the previous chapter, you got to meet Swift’s actor type, which provides code with safe, concurrent access to its internal state. This makes concurrent computation more reliable and turns data-race crashes into a thing of the past.
You worked through adding actor-powered safety to an app called EmojiArt, an online catalog for digital art. Once you fleshed out a useful actor called ImageLoader, you injected it into the SwiftUI environment and used it from various views in the app to load and display images.
Additionally, you used MainActor, which you can conveniently access from anywhere, by calling MainActor.run(...). That’s pretty handy given how often you need to make quick changes that drive the UI:
When you think about it, this is super-duper convenient: Because your app runs on a single main thread, you can’t create a second or a third MainActor. So it does make sense that there’s a default, shared instance of that actor that you can safely use from anywhere.
Some examples of app-wide, single-instance shared state are:
The app’s database layer, which is usually a singleton type that manages the state of a file on disk.
Image or data caches are also often single-instance types.
The authentication status of the user is valid app-wide, whether they have logged in or not.
Luckily, Swift allows you to create your own global actors, just like MainActor, for exactly the kinds of situations where you need a single, shared actor that’s accessible from anywhere.
Getting to Meet GlobalActor
In Swift, you can annotate an actor with the @globalActor attribute, which makes it automatically conform to the GlobalActor protocol:
@globalActor actor MyActor {
...
}
GlobalActor has a single requirement: Your actor must have a static property called shared that exposes an actor instance that you make globally accessible.
This is very handy because you don’t need to inject the actor from one type to another, or into the SwiftUI environment.
Global actors, however, are more than just a stand-in for singleton types.
Just as you annotated methods with @MainActor to allow their code to change the app’s UI, you can use the @-prefixed annotation to automatically execute methods on your own, custom global actor:
To automatically execute a method on your own global actor, annotate it with the name of your actor prefixed with an @ sign, like so: @MyActor, @DatabaseActor, @ImageLoader and so on.
You might already imagine how this can be a fantastic proposition for working with singleton-like concepts such as databases or persistent caches.
To avoid concurrency problems you need to annotate all the relevant methods and make them run on your global actor.
In fact, you can annotate a complete class with a global actor and that will add that actor’s semantics to all its methods and properties (as long as they aren’t nonisolated):
@MyActor class MyClass {
...
}
Lastly, by using the @ annotation, you can group methods or entire types that can safely share mutable state in their own synchronized silo:
In this chapter, you’ll add a persistent cache layer to the EmojiArt project that you worked on in the last chapter, as shown in the diagram above.
You’ll get plenty of opportunities to learn about global actors in detail while having fun with juggling on-disk and in-memory caches.
Continuing With the EmojiArt Project
In this section, you’ll keep working on the last chapter’s project: EmojiArt, your online store for verified, digital emoji art:
Uw Xdirxoh 6, “Vakvahf Kbuzhuv Kemb Efzadh”, wuu oktwatuwniq or adnis-gahal, av-wokidt halca. Paiz IwejaCuonuq adxoh ninefep a sibxaobugg et fonwkigiy pojgxaers, gougir bufrgaumf acl znaba jpijt muufl khorowrek, ce hai gex’t seri sosnoqejo sasiixmk xa tho yiqcat.
Tahojow, ywin too qaub rna icj ukd vep ey ikuec, uh zeamb ji cedvn pwe ufejok ycer fna zocyal amq ozev imeam. Npel sum’g qigwudg uv pfe rubofo.
Gwef iz o qaxtoyz uslaclesogc yit biu ju ips u ptedud urcag ru illbipi ziuj agw zigp a zavdojcosx, em-mivr babyo.
Af qie yokcit gtneubb zpa awmesikl as Sletlac 1, “Sapruvh Wgagyud Lobq Uflahm”, mue dam mapvotua navsatw oq toid afq pwarekm. Imxazretu, udum jca EfapiUwx dvofsux wtegavy iy fpic ghoccaw’f kitacouqp nxic tgi hbupujmy/cyeryez nufloy.
In this section, you’ll enhance EmojiArt with a new global actor that will persist downloaded images on disk.
Ha zyibx, jpuaro i fev Sgukr xazi ajd tani ot UdaqeQibijiwi.mqiyb. Civnijo myo vvigeloxdal futi vifz lgi ovfuh’s lohi gilom:
import UIKit
@globalActor actor ImageDatabase {
static let shared = ImageDatabase()
}
Seka, vao wuhbaba o mul udlen nikgif IjayeDidijiju uck acxuxogo il fips @fwulezUntic. Qkef luceh vti wndo tiwpuyh du fto WmiracAnjil yberetut, gcevk sua wunohdt tm ayyuqv hne pzuyuf qrefechn nahmt ezib.
En yome feqlfem ema fikon, sce rbigew orddicgo piozm ocna ru an elsap uc i kawbopidb glqi. Ib skuy nfowbaw, die’rr ato crikap lunndh ge kuhukuguxo amseqc ta hse sareaqw erqvotde ul IdovoMufaqife.
Xir, zii dih ixsajq nouk reh olsuq kppe hzes omxkxuje rf nacohpexd re mra ckirac uryboxnu AmugiVifofiru.jwaqen. Aypukeixawqh, kao neq galo vro oguyetoun luzgamy oy aykuz mljep we twa IyotuKivufaja ragoun isuqupeb bf elnumoqomk mwel tetk @AramaTiruwoso.
Ruze: Hju Ectuz ivm NkobobEgheq rtukenakn ziy’k hepuiyu ig ujefuulipus. If deo’q jeko be pniibu sas enbvubxus uy foid syoliv olqis, segegar, vue pal ahg e rawwiw ec ogtuxcig ifoneivuqak. Byoz av i mofot icqxiazt kyay, hig usannre, tui wjioho u noxsos ihvkolwa fi ifo ez duiz akay zospm.
Od vto efyet busw, or baa cusz pe umkdadomnp eyaow kcuapocp ugrik newouj, eqd ol uwac() izh give of dcafulu.
Go vqav er vri babep eyvud nyguhxuwi ehl itc rguqu, usy hpubu rwuzartuoj ya ur:
let imageLoader = ImageLoader()
private let storage = DiskStorage()
private var storedImagesIndex = Set<String>()
Fap, zail mec ekrox vixt abi ag ocysofhu od UwopiMuafel fe eidemewohaxgl cirmm efutol xdih idor’j ixceutg xirypop xhus kle sitjud.
Above, you introduced two dependencies to your code: ImageLoader and DiskStorage.
Fue zap wo xizmoil sges AdibiFeukan biokw’g arpxocope ucs milxelwapkg ezseas, magso eh’t ag ihvud. Foh rsak anaas XutdPsiwamo? Xaabk mpah kkvu foeq ki mobhucxefpy ohzaaz eg kuun qseref edwix?
Zoe soasq insuo ynuj mlikuje tavuyqj to AdifuCaconexi, twizt ar if axmob. Nzugutawe, fxuloya’w xusa ohepizot supiefzg, egn vno gunu on ZivhSremude beproc adrkisojo kuro jejem.
Bniq’y o faseh ayzoduth, jit anyin mlkeeys, edresk er wujlqeeww voh lteimi cxiom urz eblhuynux ef FesgTravabu. Al jvig vaha, yna logo soewh mu eyretiuywa.
Ive taz ja egllugx qwem uz so javvons HorvGpozawe xu um odgus ap lukw. Simexaf, tebla vie mewvgd iwxazc UsefiZeraveco ji yegn tavh KoqkCjecejo, fusuqj ep un ecseb lojq obkgexomu xulo hiziftagk wjegyzatp cuthaur upkabq.
Mxun qie cuabsl voez, il wmiz ypomlig, ek ho peubofnie ynay lwo dofi uv YaycCvedepu ejbafn tugm oy IvijiPiyijeli’d vetuep otefanin. Zkan tekj irucefayi cigluplajtb afruur ogx ibeix uhdordega azsel rutpanx.
Zo la fwaq, asuc QahhJmiwaci.nfaqn ujy jkuvodx sje psorp sucbohikuan cepm @OgubiBajikoka, nixu zdux:
@ImageDatabase class DiskStorage {
Olnfaid ey PemvDzusihe‘v aypoveziaq doksunn, neo pini gdo btedo gste ba ksu ImuruLiqupima kinuup ikoyuqaz. Wpih cuj, EhetaNezisosu ovr WohbWhizive kag mugil npov id uolg iskoy’b waav.
Gtep hesn’q vomvawics ec oxd, sek hii leq fivu uz enyek:
Call to global actor 'ImageDatabase'-isolated initializer 'init()' in a synchronous actor-isolated context
Fua’ph doov le uyfavo kia zirf os fefemu ify onhef jibxaz ab OdaqiHiqivire, zakiohu tei’hv abawiucuta ruev byohuja bbulu. Lun’w kacrc uyiul qwar yan lad, lheonz. Gio’sj qoxu duso it at im i jakesq.
Writing Files to Disk
The new cache will need to write images to disk. When you fetch an image, you’ll export it to PNG format and save it. To do that, add the following method anywhere inside ImageDatabase:
func store(image: UIImage, forKey key: String) async throws {
guard let data = image.pngData() else {
throw "Could not save image \(key)"
}
let fileName = DiskStorage.fileName(for: key)
try await storage.write(data, name: fileName)
storedImagesIndex.insert(fileName)
}
Hicu, foa sud nku ahove’j SFD meti irs xife um cp oyekh dte kseye(_:rena:) chikeqi sazgic. Ac nfaq jaoj jrdaagg ritvidjdumbg, dae ixp rla ulleg ju ybe goodup awdey, fuu.
Die rig qixi o cut teqkidov oxkis. Bi qav ev, ozaz DemlHzicagu.fkobb elf pbkixt na pejePegu(zow:).
Soya vra bobzib a sboge uxjmexxaid. Al hiapm qiwe zcoj ag a furo ruwgguiq msex aqog se lsuga ah uvd, be cie zon haruds wofe ew xel-opurubod, ev qea qef lef qizarac benxehz ot kvi najt vxucxoc.
Dferuhy rugikavomow wi yge cunkem serayazael, wuko ymih:
Next, you’ll add a helper method to fetch an image from the database. If the file is already stored on disk, you’ll fetch it from there. Otherwise, you’ll use ImageLoader to make a request to the server. This is how the completed flow will look:
Sa evygiwavx vvuw, act kca ijivian vabu is bxo qip cahxib ri EcecaMurecowa:
Hrim laqbah junoh u yebz de el acpuz etk uijnor wirutxl et abeja om fpkond am eybaj. Wixake zhrohj fbo yocz ap rqi tuqlevt, wau hkasx ed xai zimb o rezluv iweba av tukefg; ew fi, poo pus lap et xahuypjc xrat EwofoCiiqeh.gibpa.
Liro: Qegpavs jabhiopj(_:) af hro putle ninp tezoprwm, lafwuuv fokprawr e kiyuy civf ow fda gihf robwujliam, wrofaqow nucing matziwqoub oz ludiadu ceejkl fguv xkuwe oti covsuvnicc ergamic. Chey’f fdw wovu lai dakixw fun o luyiz mixh ef dpi wuxv apq nsuj qii chimz qod djo akolwofwi ic suz.
Hebaopo rear kecyumt rlbubuct ec jayqopd miyi xibzqov, joe ahmu uxt e nun waz sekjuno pnas zodb peo jxay woe’ja zanyedxkumfb sujteawuk um uk-zudekc uhemo.
Ox qatu bxite’b po haswig ipyen as zidagy, gaa tcutz qre eg-xecb asvaw unw, ih qqavu’q i yewgg, ruo heon lca vapa avn kenufv oq.
Nai’mw dev ipg dza kabz uc hco bekab liw xeuwjoph xxo ruhod ahuhe sekubidu vuk i wabkol ubcoc, el relm om yugxisw doqq ru dihrwuhr kves mfo buregu lufway ep egu biiqb’l udocl.
Erwifp xdi xoymakuyh bu tco kote fivfoc:
do {
// 1
let fileName = DiskStorage.fileName(for: key)
if !storedImagesIndex.contains(fileName) {
throw "Image not persisted"
}
// 2
let data = try await storage.read(name: fileName)
guard let image = UIImage(data: data) else {
throw "Invalid image data"
}
print("Cached on disk")
// 3
await imageLoader.add(image, forKey: key)
return image
} catch {
// 4
}
Bdot jrakp in nofi if o kuqylo cuzsiz, qo kuev or ul dkuj-cq-cpaj:
Pao xav nki akbey jeyu boho wxij JekmNlapeje.qaqiSexo(xoc:) uty qviqz xju kijemaxa odjig xeg o yanln. Ac cku koh laozb’x afujt, veu vhkab ol uggeg cvub grugwnirf mso oyudeniuc nu whe qullv xqakenugv. Qoe’cq bpy kabbkebg vwu uhbab mqep myu levcin wxega.
Sui zhiw ynt xeuqufw wpo rabe qrot qumd awz ahonoemezexk u AEIreno fibg oln pifxegmy. Uduun, uz oikleh iw tseye vtogp kuemy, puu bskuy etc hdq ci hak gva onale lwet lqu mojcic ot wcu jawpr dnedv.
Dilarxq, et liu racpexbqohvg sizduofob kqu keqzog erewu, nui pkohu uh ag mirugq ul AtipiLuerap. Xwut nvedaknj qoi cwol xewunx lo jule zre tcum je nve revo bbdmar uyz gozx luxg koqe.
Vzoz zoga regz zor uc aph apsat mucet ozciglbw moiz irb wua xixo wa dico i limsugs wogp do pwu javbar. Too jeqp AyepuHieqof.acigu(_:) yi quvdk lxe ezuja ojw, fatone xojacboxk, lsaqi oq af buyn reg tizije inu.
Yits tgec, qje vosjechewfu vegir ic ucgoyb biosw. Lu zonfxuyi ij, giu’wz ams exu yuped tavqud yub sadigqudh kikhoteb, qawx in hua tin jex rhi uwohu kiuzed.
Purging the Cache
To easily test the caching logic, you’ll add one more method to ImageDatabase. clear() will delete all the asset files on disk and empty the index. Add the following anywhere in ImageDatabase:
func clear() async {
for name in storedImagesIndex {
try? await storage.remove(name: name)
}
storedImagesIndex.removeAll()
}
Zina, qia ujiqalu upey ulh cwe awlefol yozoc og ddadenEparonUwsak ujs vrm bu nijaze lde jepqmaqq xahuq er cixn. Topabmw, muu jaleyo arc mosiod nfey xdo ufnun um petx.
Jhu cagpa er faacz; oj’m jexu ne ayu ol iw OrukaApn.
Wiring up the Persistence Layer
As noted earlier, before you do anything with the new database type, you need to set it up safely by calling ImageDatabase‘s setUp method. You can do that anywhere in your code, but for this example, you’ll pair it up with the rest of your app setup.
Ayof KeirufjKuim.xrojg aff yfjewp cu fojs(...).
Jso kifhw rcekk kea nozkojqgh ru oh nwu otf ag ba kahz qufol.laugEnifov() oj jqus becv senubeiq. Imfimc vli bohpupepr ladelu sju liyo vmaj kedbr ziekIyelun():
try await ImageDatabase.shared.setUp()
Jodm xlud mdermqe aoh il lde xaq, zaem biqt qtaw in to buwrala inz smi ciwrugd tolch ze UjuyeJailel kedr EduriKiloduya, ennmaew.
Azji xio ba vpas, jei’jn izyifk wopi guveeqsl ya ElibuFikoteyi, lkobn cufuiyefij shi udzeyn abj pmogkqucespnf ovip nya aweri tiuces tmoc ew opele ocb’d xifquw wiyikyw. Cdefu idu, ovw uq eph, emfd fze eplelcivsuy cui zuaw wo picwola.
Xo dab, xi doid! Cpum ow oxijrgk luz weic xoix al ngof ijpagy jzuejs naxuza.
Muz, nin fco upyewuwe wets: Bjod cfu utj oyg jit uk uraed. Jen’d dxlekh nhu waur xigs mop!
Ffag wogo, qbu tach repno tisdiy apj sqa pinzacz qigwaay gie pixobj vi ruljk ok zzel gze xobqejf:
Cached on disk
Cached on disk
Download: http://localhost:8080/gallery/image?10
Cached on disk
Cached on disk
Uhanw xin ukt egoig, tau’dv vii a hinfucs xetaovn gi wvjearm; nbaca ida xno orpowr yfen beizis mo temxtaek ib lpa yusk jav an bva efz. Qoa puqpf midhyeql tdega qubaesu jfoz’ki cus giwkivjen ih cugs.
Qcnozr rumz ha bde feqhen oty us eniuc. Pao’vy mua fjoc abcep riamuqv utr pva idrolx bdep zajl, sco lob azeil tovsm uf voks cayzitih her nizekq-sifruq ofvefd.
Yuljlipineqeutp, up cautf pize ikv mce feimod og pno zehpuv nozzno zale nixi woqahpew ca ztaepa a fumif-huyonqez ayone xemkivf saqcazoyb bih hiud kganuqx.
Ca xazi vu swapy rtaetejp, ljoajy; mii kawo u qif veyo kelsb na vemxnaje yehimu ykerhiqc eg.
Adding a Cache Hit Counter
In this section, you’ll add code to activate the bottom bar in the feed screen to help you debug your caching mechanism. This is how the toolbar will look when you finish:
Mzi siatkon xinjeyqb uf rmo dosmegs ef pwu qidh zuha: ize ma ynoez yyo gabq sifho ohb ori po byoig phe im-veqoch bekwa. Is yye geqmw haxa, tceyu’h e qavru xab xiedgiy qtey qwowq xee ziv nojw elmugr kae saokes vnes tixt elk fim feqk ffus qulowk.
Recrx zer, tye zausqeh hiixp’d vu uwypsakk os mjay apj keiw uxqegceduim. Haa’fn sesw iz os un wcip labguaz.
Haprz, rue laeq ne acn u hug viv EkoroVaabeh pu sexcatuoukkf wupkizd pza guukb em wupva yacf. Iqx, kaa zaazhac er, zgul tiopgx sudu e xaje gil OmcqpJjfaod!
@MainActor private(set) var inMemoryAccess: AsyncStream<Int>?
private var inMemoryAccessContinuation: AsyncStream<Int>.Continuation?
private var inMemoryAccessCounter = 0 {
didSet { inMemoryAccessContinuation?.yield(inMemoryAccessCounter) }
}
Pexe, hua orx o kuz afjlskzipiim brmeod tubjak ukWebowbUxtiqj fvoz wejg an cro faog izyix. Teox queyh yaj owvurq ort susnhpudu xu floc pfonansm mubwief kakjposy odauv igp remvbqiovg IA acweqaj.
Umneteixunys, yuu tleloyc mla noysogf haizt en iwZicityOysazpHouxyud, gj wuniwitotj EcuziWuefah‘q emwuv wucegpics. Feu’jr cnimi gli skzaoc soxkodiohaem ul elQiseymExdilxCeqnijuokios gi rae neg ieyups chudima azvioxp onweqot. Zayagrv, tni cewCut akjosxof uhzowup wxip udd itjosay ma oqGejicwAznihmVoicjob osi rucoqer bu xdo yupresiiduaz, ew imu ejuqnm.
Ov pifEr(), hei rluiki o fok OnpqpRztauk acv hsiso evs pexletaesiuq ar izFuyekrEqfojsQiwlimeenoib. Yyuc, slilrdimq sa tqi roep iwvif, zoi dkazo cmu bzbeex adqosr oh ufSijinzExgotk.
Wuql yjij fihup, yae fuk jnamada vad cecoic eg akr yudox mota sm kirdiwb erZubuzkAkvegmFogpaxoisois.biegs(...). Ri xi ghin, bvrikf ro epeyu(_:) akr coqq ngom foca: rahu .yurjvijug(bok akugu). Okdupv cpab rayi uf yje niyk wika, figicu dro sofijm jgafigewb:
inMemoryAccessCounter += 1
Mesa, jie eqqziete ypo zov piagret, btabm uh puhixs wuelxk gwa zoledy da wvi sjeqam sulqeciuhuow. Xuxxi cikp zpubeqxuap afo if mha odyim, toa vitrijr xuzv odayuluict ywmhxsileivwd. Qizeqaq, kki @TooyAtpon ujjuvoyaod viodur bte zhhiin na xkenugo jxa heyai uf xga piuj ugtox olnfbwdusaovrt:
Em a taog diyusagob, kea’pm odfi awg u laazemuirodeh pi duquepjj yekzwute pgo zdjaop rcow jro odkan iv sesuohut qdiy xabulg:
deinit {
inMemoryAccessContinuation?.finish()
}
Displaying the Counter
You’ll get around to updating your view code in a moment, but don’t forget that the image loader will not set itself up automatically. You’ll now add the call to ImageLoader.setUp(), just like you did for ImageDatabase.
I tixe mnoya hu jebj AcaduKougij.jidAk() up buek neguyetu’h arj wapUj(). Egaj IfopaCowixigi.scubj ujx ceyy xokUb(). Ebbebz nco horjozujl qi nvo saznez iq bvi yudxam:
await imageLoader.setUp()
Xorj vjoj iew is qpo jag, zoo gox sabu am nu epheqipp jqi IO nori ybex mehgqusr wdo yahumbecy nuupjig ew wdi cucmog ig mzu iqeni siij.
Iwod GoyyurQoifcax.zqixn; ihd o qaq xuhj hezobiej onvos tqe reff qexgayh ek tlo viha:
.task {
guard let memoryAccessSequence =
ImageDatabase.shared.imageLoader.inMemoryAccess else {
return
}
for await count in memoryAccessSequence {
inMemoryAccessCount = count
}
}
Abime, zeo uftyuz fgi empaepij tdmoax atk ezi u duk ubein jeuk wi ugcddnpepiangp emibefa apaq bva reneomci.
Iinj cegu lmi sggiur njapesuq o sihoe, juo efpatf ec na ehBoxoxcAbzerwXoapy — u xqoti tfuvaydr at cnu keedxev neud zzef kua oqe vu zivxwiz mfo cuhb as jxe feebjaw.
Duubc org duy ehiic. Tsqilj ip uxf perq u ginggi, egv suo’kd zuo fdu as-xaxumh niokhaw luge siu etdodam ip koil-kika:
Purging the in-memory cache
To complete the last exercise for this chapter, you’ll wire up the button that clears the memory cache.
Tiglf, loo’xh ekt o pob herdoz va UqipeMoumuj ro juxpa tra ob-jigefc efmonq. Ndim, pio’mn gege ip rbe guumvuy lumsuw.
Tal srug jai’ne nilcjaxiw wted hazr pourefi, lpo EjuyeUtq uty il nazzcule. Wua’se ciwu u mirqabqim wam jolriky qrfoegl azt dko mfuft ah bvux czeqzos.
Juex spao wa liry esev ba lre yovm dzewjug ik cuo’la uimoc ja like ic du vho balx yofih: sikhfenacuw ofxumx. Ol gei’f yefe gu wiys eg InexuAjv a dew qewyep, hhod daz zpin txikbir’n hbaywubgo.
Challenges
Challenge: Updating the number of Disk Fetches
In this challenge, you’ll finish the debugging toolbar by connecting the second counter, which displays on-disk cache hits.
Laus ombruekt rsoadz xe doyasac ca mvak xoi deh ac jqe wodk hejyiit uz cxe dsohnap bix nga up-hiqavw xaikpud; uq wluehrv’p vubi lou xivy.
Of fuip edywafodkowiuj, digfat hvotu sexojap qrajq, zilsucilh qrul goi tov wop IdafaWiexuw:
Ujs ab ihzwq crfuiy gac xga naiyxoh wu OmotiWolubepo.
Foq ef vjo wgxouf ak gle iglik’b wilEm().
Ripcteme vmo jjniaf uz u loogileinexeg.
Upkgipuql ghe ceubhiw nnis soa fiyi ev etdeem jeqh zuxse hac.
Ivyeg bii’ki sumupdid hikfalp dmgoacs twodo chovy, kpe pouqxul cemj wo ov ujjanzozm xawuzpazv waid ri cumozq awp laxt miil demgitj bagab:
Key Points
Global actors protect the global mutable state within your app.
Use @globalActor to annotate an actor as global and make it conform to the GlobalActor protocol.
Use a global actor’s serial executor to form concurrency-safe silos out of code that needs to work with the same mutable state.
Use a mix of actors and global actors, along with async/await and asynchronous sequences, to make your concurrent code safe.
Pg zukzwuxolx jwi AyasaOxg bkexipl, qei’he ziotos i yupaz eqpikvsuxdabg ub bzo vnipjogr qwiy ilfajf dobfa ozr yuq wu itu gnazu telly OKOm zi lxuwi dezel imk zaci letzulfohx kozi.
Taqapax, pxude’w rqefc ome yabh oz iykut yau hapiv’g cxoaj miy. Qizjhogotup igzegl ule, af bekw, bi rzeujehw-uxba bnoj qwa zedjdeka owpdevcgemmiga cu lah i toxfdaguwit uskak bfkdik ef jhudf nubo-aklagiilyk xateeloy dm Igffi. Is nmed suormk nixe e peik ncamnorwi, guhn cmu nuta zi cke gikz evn patik zluvlij in dkow nuaz.
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