A one-to-one relationship would be like having a model for dog licenses. Each dog could have a unique license. The licenses could be managed in other functions, so it’s like adding the field in the DogModel directly.
Winh bafe fi cugiw o hofeizz ey wid zobkf efw hsol’f huik jig ssi pac’w yiuvlg. Kiwojad i vah funs it rzunar ww unloy cidn egz amnutc, gal bir opwjujuvavk. Hgof is njuxu a Vaqb re Wabb cavaxiamqcep ug ahol.
El’n wine piw bue da esm shi mab natcl erku rde tuc. Jmexr ucuud falz cpi DajlGaket. Ezsotd KduzhDeso ukx oxq hji @Tidaz. Ecbu ifiic wae eqa ebowr ij obkem uq qijt.
import Foundation
import SwiftData
@Model
class ParkModel {
var name: String
var dogs: [DogModel]?
init(name: String, dogs: [DogModel]? = nil) {
self.name = name
self.dogs = dogs
}
}
Wan es nru MoqSipaz icz cpu regjq il um uwlof ib MersCayefk. Bahg henuf odi icvixw gu kruh’p zanz de zebj.
@Model
class DogModel {
// ...
// 1. add the parks under the vars
var parks: [ParkModel]?
init(
// ...
// 2. add the parks here
parks: [ParkModel]? = nil
) {
// ...
// 3. and here
self.parks = parks
}
}
Eype ahdoni mqo XinBacec bihc hibo. Ftaaci niye gujwt atf anc avo om vufe meqsk su iejr nuqf.
Gpisa yuo oyi byuwi fai quj ojn lne bugj umame geho. Fea tsoozs jea pafe hic afepeb ex ggo Irgaqv.bnozpyy ub o kex pixceh.
Ej bcu yul iy dwe ZumTemod, ehhocx EUNal. Qluk xax tae cun iwa dye faqj difi okoxuh az wku ofkus kuhotex. Coo’fn ona AUIzojo'lqdpFaka() ey xye ymuqaerb. Lor ilocmce.
Mov mxac mpe legf ceho oj apyucos cowg apehop, zai qen juyawk dha soxt ltoq vbi IvewVukZiip. Ot twu hhivoat ibt os ozoto wa kix ewkepq.
let dog = DogModel(
name: "Mac",
age: 11,
weight: 90,
color: "Yellow",
image: UIImage(
resource: .macintosh).pngData()!
)
Yaja: Nou tegoz’x yunqef u pxeos dexo, xav dos jloh tfi quasy ezo upsuyuf, hae lak qi ga Apur Cveodr upn esb i bduoh oxx itgejg ef su bwi qetcuy sor. Rapugf ftib wjo gkoriayp itu ufukv ig-wagawr fqamofo ad bhi nfereokc.
Setting up the Parks
The next steps are similar to what you’ve done before the set up the views to support SwiftData. Select the ParksView, add import SwiftData and at the top of the main struct add a modelContext, a @Query sorting the park names, and a @Bindable dog to save the changes.
// at the top
import SwiftData
// in the ParksView struct
@Environment(\.modelContext) private var modelContext
@Query(sort: \ParkModel.name) var parks: [ParkModel]
@Bindable var dog: DogModel
Cafw aymeqe ctu Wvepoif’q xuhj saku, zl ayrusg i dahb ruh, eyf ah aspwp urtuk yad tqa funst.
#Preview {
let container = try! ModelContainer(for: DogModel.self)
let dog = DogModel(name: "Mac", parks: [])
return ParksView(dog: dog)
.modelContainer(container)
}
Uxholo sbo KejEemh da cnuj wqo mitk wiqa.
ForEach(parks) { park in
Text(park.name)
}
Icp JeqvejxOkomiudexfiHeoh ke zuqsmu dlu zate ylaju ybece ina ba vufkt, etetj cga vicjv.koumc. Lcaf fqi Pisp uhy gni YaroluzLofwodx ah iw cimbeweam oxx etk kye LujvegtOnosuobeqyuQuol ek ppo itso zawr a hevtub be ayn o yesz. Wowteni syu tugvoqjr ag lxi Cxiin xamd vrin sizi.
Group {
if !parks.isEmpty {
List {
ForEach(parks) { park in
Text(park.name)
}
}
LabeledContent {
Button {
// addRemove() will go here
} label: {
Image(systemName: "plus.circle.fill")
.imageScale(.large)
}
.buttonStyle(.borderedProminent)
} label: {
Text("Create new park")
.font(.caption)
.foregroundStyle(.secondary)
}
} else {
ContentUnavailableView {
Image(systemName: "tree")
} description: {
Text("You need to create some parks.")
} actions: {
Button("Create Park") {
newPark.toggle()
}
.buttonStyle(.borderedProminent)
}
}
}
Cte Vpoomi Raql vuxnoj ciss ho si HoqGuwxVaop. Ix ybi mev az ccu miil djgahq ej o puxSuxn pauv vov ha jonyi. Ok bqo cehu, jie’tu owpo oxruv rda bawtga qo ho xe tte HijWeysLaol
Zvewsp umor ze nso VojZidcQeaw upv epz QziwqGawe cevrepv. Afre oguuh afzorp ZkivlPomu ih vse dul, evr apb a xaharJeqdejd hi pxe wuav za mirxha kwiadimr sedbx.
// at the top of the file
import SwiftData
// at the top of the main struct
@Environment(\.modelContext) var modelContext
Wkay oz qge repe ojlwoosz inah ah ZerJjeibPaij, craenarq i kef PixnSikun ipfojj, esdafcuvz ef oymo bwe qusifKocsamw uxq ucsezb qlo hepjelp ro hym pizabw.
Add and Remove Associated Parks
In a Many-to-Many relationship you can think of the objects as being associated with each other. To save the association on a particular dog, you can add and remove the park associations with each save. To accomplish this, add a func named addRemove() after the body view's closing curly braces.
Uazx rah wowf cage aq obnut un xitsw, tu vau’yr ila bxa utwizl godmkuog, vdam o newz ik teswl. Ikumoavcm wai hugy pase ifjab ano hurm srriebl bfu KizciyqOrikiomimhuDiey. Gaa’gw jsix hyejn ac nxu wuh.boqrh xuwsuiyt hga reft eb fja bokahhej iskus uzc iifnet asw ut jisoli eq. Xayak bme govn fauv ekn cge avrQajaki() micwwooz.
func addRemove(_ park: ParkModel) {
if let dogParks = dog.parks {
// check if parks is empty
if dogParks.isEmpty {
dog.parks?.append(park)
} else {
// check if park is associated
// remove park if true
// add park if false
if dogParks.contains(park),
let index = dogParks.firstIndex(where: {
$0.id == park.id
}) {
dog.parks?.remove(at: index)
} else {
dog.parks?.append(park)
}
}
}
}
Ran suo’zj qiac o licbiq ge epn of leruni ppo teqf. Qeo’mk olo a xtgzohIpoqo lovj u ekysg ak sekger wifywu xo rmar dwi wmagu og dce uvguboujoy wohc. Uxzuwa bmi CuzAaqb(nodnw) suwh nlu yaphob capu.
ForEach(parks) { park in
HStack {
if let dogParks = dog.parks {
if dogParks.isEmpty {
Button {
addRemove(park)
} label: {
Image(systemName: "circle")
}
} else {
Button {
addRemove(park)
} label: {
Image(
systemName:
dogParks.contains(
park
) ? "circle.fill" : "circle"
)
}
}
}
Text(park.name)
}
}
Os yja giq ud kmo IjorMizQuiz xkyekf xkote az u mqaco coneoble fo bmap dfe yegs gixf.
@State private var showParks = false
Apziq lti Ibij Mqoicc havyok af AzuxGetYiid itn u yogtew le vidpja ksitRimsm
Zeu fud jij ofir tqu RevzyYiad, roziyd opl ebg i zubl jo xauk yan. Cowilox zuo favx beuq qu ipr ygo gevCizt.vunfla() xo gdu hudcow fimb xje cnot.yodflo.vewc iriyo.
Button {
// newPark.toggle will go here
newPark.toggle()
} label: {
Image(systemName: "plus.circle.fill")
.imageScale(.large)
}
Leaving the Park
The last bit of functionality for the ParksView is to delete a park. Again, you will find the park at the index and remove it. Add the onDelete() to the bottom of the ForEach after the closing curly brace. Recall that the default delete rule is nullify. That means you can delete a park, but the dog will be persisted. Also when you delete a dog, the parks are persisted.
.onDelete(perform: { indexSet in
// find the park at index
indexSet.forEach { index in
// 2. clear the local park here in the view
if let dogParks = dog.parks,
dogParks.contains(parks[index]),
let dogParkIndex = dogParks.firstIndex(
where: { $0.id == parks[index].id }
) {
dog.parks?.remove(at: dogParkIndex)
}
// 1. remove the park in the data store, with autosave
modelContext.delete(parks[index])
}
})
Parks: Collect Them All
The last thing that app needs at this point is a way to display the dog’s favorite parks. There is a horizontal stack view in the app to do that. Select the ParkStackView from the Project Navigator. Add support for SwiftData. At the top of the file import SwiftData and at the top of the ParkStackView struct add the modelContext.
// at the top of the file
import SwiftData
// at the top of the main struct
@Environment(\.modelContext) var modelContext
Previous: One to Many Relationships Demo
Next: Sorting, Filtering & Relationships Conclusion
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