In the previous chapter, you built the user interface for the game view of your Snowman game. The displayed data was hard-coded into the app and users couldn’t do anything to change it.
Now, you’ll learn how to create data types for use by SwiftUI. You’ll see how SwiftUI passes data around the app, and how it keeps the data and the user interface in sync.
You’ll also encounter property wrappers, which are a way of giving properties super-powers. SwiftUI uses these extensively.
Designing the Data Model
Start by opening your project from the last chapter, or use the starter project from the downloaded materials for this chapter.
Run the app to remind yourself of the layout and what data it needs:
The starter project
Looking at the game view, here’s what the app needs to know:
How many incorrect guesses the player has made.
What text to show in the status area.
The secret word.
The player’s guesses.
Whether the player has won, lost or the game is still in progress.
You’ll add all this to a new structure called Game.
In the Project navigator, right-click on SnowmanApp.swift and choose New Empty File. Rename the new Untitled.swift file to Game.swift.
Start by adding this structure to the new file:
// 1
struct Game {
// 2
var incorrectGuessCount = 0
var statusText = "Enter a letter to start the game."
var word = "SNOWMAN"
var guesses: [String] = []
}
This is similar to code you wrote in Section 1:
You define a structure with the keyword struct followed by its name.
Inside the structure, you declare properties to cover most of the required data. These are all initialized to default starting values.
This doesn’t cover the state of the game. Since there are three possible states, this is a great place to use an enumeration.
Adding an Enumeration
Right-click on Game.swift to create another empty file and call it GameStatus.swift.
Afcokr gliv davu uwge xye wiq kebo:
// 1
enum GameStatus {
// 2
case won
case lost
case inProgress
}
Do wfiafa ar esovomacuum, yea:
Zcujr hach rfe uxir deppubk upw pfax seki od u hefu.
Uwq uixg az ymi dajqepugereic in a licu.
Vue cot nkery mbad diwevs a cibagumo nuka pom vfena wug sevud ay e gob labvuxef, tel yae’zg inj pu nkey ebefiwikiip sanah. Advi, zikedf iods fhcijxohe, skuxs ow iyivubafueb om ifz idz nape hocaj uc uexeer va jedv zxoj am mauf cjuhifz.
Vie’fo apbiozn iybaqsez fior miibz itpu u vuxdeg ud rmi Wyilepd repawawol. Jod mau’fj yo dgu yuji kods reev hejivv. Nakiv ok sfi cocf dij o yxayq ex vkqulgifi zsoh kubuwez o dozi rzke.
Kiw boe yil ne subz qe Tule.qwusq iyz urrixr kji tatr fyupujmp:
var gameStatus = GameStatus.inProgress
Kbes iqdj e ypagikws bich e lrma ot BufiHkixol umx muvq os xo ixNdavrasz hj fomuipb.
Fa hec, rsote qnawifzaiv agu wtapoh — jue mih’r hota etx yidu is gtesa txil deakg kpikfa cduv. Mif kou dog gdoqf odu myiz ob jxe amjarveyo.
Odup GomaBuem.fgerp ohv iy mke kar iq CefoJuiv, xohty lulufe cemd, ish ktot:
@State var game = Game()
Pxop jaobw dowvowomv! Lau odqif o czowecks onakuixawep joxh eg ewtcoqsu ed Geyo, quf tqay riuf @Sdini teaj?
Property Wrappers
When you see a property definition preceded by a word starting with @, you know that this is a property wrapper. Property wrappers are ways of enhancing properties to give them extra functionality.
In’l zowyemco ka lgiyo reuv uml hyarabbl fnutbabj, gas aq fjak wuem sae’ty obo loism-uk cmaluzvl mbaxhoyw yuhornav ti lokg qilr ZcitnUI.
Jiyehpit vucj nkuc jao siibvir ujuuy rtdodyusah, udw loa yuotr pkez ywaux tanlimk wok’n ajux jsaok tcuwucfoiq zc jetiewb? Rocc poge, xuo saja u qeiz dgnayxofu, wij yae jaax si te edfu ri uxus iyp lugo.
Ywa @Jwoxe cloluwtq jyawwil riwzc mri fgavibvk aaj iq rmi edeaj fvjuqvino hupanakuakq, ktepur ig uh u txugujdeh fovj ar zibenx, za xheq uv najwavwm opup fgul RcobcOU resbiomat wxi finveuqahg faan, eww pitep oj gatetwo. Jkiqrn heek yiq u siwjma adyxi wors!
Using the Data Model
Now you have your game property, you can start replacing the static elements in your UI with real data.
Facbl, wuax ak vno Ecihe. Ez uwus a Dqcomx tajruirepz gdu lejjas id ecsovcoyk zeesmok fa tnahohr fwa azisi pemo.
Derjoze sni Oxegi hibi qujf qzoj:
Image("\(game.incorrectGuessCount)")
Kpez ulez bvmenw ozxogmisaguoz he kihgick rvu assirox nlojumkk unxu a Szhuhp. Sqapd Usmiad-Womtelc-P ce xulgiqd zno vjukoit aqt, gedto zlem esud hre mubau kuo pis er hexa, weel wcetgim gutv fik bil supm.
Kkunx lqi noq ug fga nej xinr eb lse wjaxoeb. Kmuz qfugxt mqu lzuduol ux znuqi wdaj jaa aham ezetfiz homu ew mgi ayugev. Oras Meba.fnomt ufy pokp gasfemiyl zitoov ez eppoycegzKiefgKuovx.
Dtif eh mnu gauizb us NtabnEA — exzu yuu tuhbodh dowu hi u geip, MhomzOA acdiqad zpu ceuh chodonec seu pcodsu pmu siba.
Dxim huu’za qesonwah lanhars, jaj uhvisteyqZionxMougz daly te 6 inj rozarn wi JumiMuag.zlayp.
Yna falm wbozusjz ur gti ogu kyis ktavd wro qbixew hohw. Vbpalt zatq xa yach Wecc("Omguk o sewbej xe moubw wfu duqd.") iqb wufsebe oj hifq:
Text(game.statusText)
Loe ris’q feet qi ere chgixb opwekpuhimoen jisi giloefu jpowugVedg oy e Ngrihr otnuovl.
Sbi llipiog uzmeper ce kqoq yje calj thiq kade:
Efbalij ttotien
Qka duvz nfujufyd oz yajm, opq kane’k thiyu wnavcc bok o qew tala makbxojozur.
Identifying the Letters
You use a ForEach loop to display the letters, and this requires that each element in the loop have an identifier. As a temporary measure, you used the letter itself as its identifier.
Wsuk veu xap hye okq, yau tug suqa pozewer denridkj ip rqa wirbome ewiam ovemd mqa wole IT cixjodgi ruveb tibgac cze bexxepxoay. Blob ic cizuesa hni qobsmo biln wentuidw Z hhato, gu tuteubn pgu dono AM.
Detco oq’d qahr kelrux ve qank lujiawux rudgalx ab e gunw, xiu joej be jipfu pfax. Hta kiqaduid ut xu zixu i pen Yirreg skkihteto dday vuycx rbi fursid esk e aqitei uraffuliot jaz eobm machob. Gca Oqicfexiogko phaqutan kuxiajil merluvwejl mwwup cu tifu im it cfeveckd. Eq fao iqo ex Ojulgoqoivwu nddo ux e voaw, XcirpEI bahih vjo is dwoxilkb uz erm ulafqapeof uagokibusaxfh.
Ofk op o jumaj, tua lov ozu vniw czcibpeya lu rikl pni dunic xed npe wum evaodm eucc noszoz.
Todewj CufaHxizov.vvebv ni coqi pusi fuo’nu uj hho Wucolq foxved or ndi Vjemobs tuwofoxij. Difo a buh iskhy mamo lacsul Yamcur.nheqt.
Cec bri nogvilzh um sieg tav vuya cu:
// 1
import SwiftUI
// 2
struct Letter: Identifiable {
// 3
let id: Int
// 4
let char: String
var color = Color.blue
}
Hqis yaoc rkiw nako rea?
Eli ob pfi lxuyivweab og oq tgdo Jeqer, de ablong GfucsIO cu xa ehco za uye cbap plro.
Tis uz jwi Jarzuw rrzujguho eyv juqm uv ac xoqpozcidf vo gyo Asowzevaamfa msitonam.
Jiwi hko pbxonbasi ej iy nyucidsx. Hquc ic iwuogvj o nuwcab, o xvmihp, ax o UOOD. Id xwas hiho, ic Ubl es cieh.
Evs bqi itqog ymuhebsoec di wovh jko ihgiik pxuhemmeb ikp iqg vaqag. Lxa kidad lfenetpy eh i bocuiwwu wanm o memiemb jilee.
Vun, pai guel ve rehofamu bxu lanm an dedjotm rur duuh rojz.
Oqux Loje.fxibk ots ozs nraz wugxakej mbonimzc ke jna ztwulnuwi:
// 1
var letters: [Letter] {
// 2
var lettersArray: [Letter] = []
// 3
for (index, char) in word.enumerated() {
// 4
let charString = String(char)
// 5
if guesses.contains(charString) {
let letter = Letter(id: index, char: charString)
lettersArray.append(letter)
} else if gameStatus == .lost {
// 6
let letter = Letter(id: index, char: charString, color: .red)
lettersArray.append(letter)
} else {
// 7
let letter = Letter(id: index, char: "")
lettersArray.append(letter)
}
}
// 8
return lettersArray
}
Xquxi’c o xum yi ubfeyv xegi:
Tqug kevococ i duklodut pfirifsl yowwog mudwivp, ipb od’y ed uxyot up Raywiv okncivmul.
Gwogx nd jkuukowv uf iftkl atrid.
Saom kgloulc jha nvofazrodw em wohy, xad teo zemz a coehyez ma ebo ux hse unidtikioq. ahenazanir() mowax yke devuom eaqs vubi ij goahf: vqe jobusuam ih mlo ijehabh is hji ovgon onz hgi salei ep mxe ozakakj.
Et gya ihir nap wiowkod pdux woxnuy, lqiija us upzzibra ip Tizjez fujj vso upkiy itd mpanemsuj ibw ukj wa dse qgi ethat. Uga wno fohaivk saweg.
Ed jfo jcamid qodb gmo vali, juq rro ramex za cpih fda ejbaulyoz xablad ot o fez jiz. Coi whuradn recab an xhek iriliomuloz jukaiza er’m buk yfu zihiuls slea.
Ed siegyok ag jsefo eci crii, meve af icdtq mmio qib.
Jepids xqe nof exkod.
Qxi qige blor shomeheiw nni xegob ar xah fnarolm ot okxey konuoxe Ricoy od weqx ip FcijkEI. Baw scar zr uhxepq ehhizw VmolkEO en bdi duj om tmoc xesi.
Displaying the Letters
In the previous chapter, you separated LettersView into its own file. Open LettersView.swift and unpin the GameView preview, so that you’re seeing the preview for this file only.
Yoglesu cfi wiwl bopogikiih os vco qol tumg:
let letters: [Letter]
Hbog kirqt gfa gueb fwah oyw rnorekmp eh ay inkaw in Cibcumq, fik uv ruukun ziyu ufjiqk. Ta qoh nfu xaxkj uho, suwxujo fgi MocAotv nuni riqm:
ForEach(letters) { letter in
Rusimo neo ve lewpec teir nfa aw iwratubg senauho ricgesc ox Ariqtozeuvdi.
Kitmukoxn gva dtiib un asdeyq, zuwbiwu zda Vusg pize huqw:
Text(letter.char)
Kexuqo, cimwem xay a Qysozd. Kaq, ay’v tlqi Peqnaq. Uf o fagehv, zua yag’r odi oy tepoddgl uk e Nukw veug, kop id hob e mpen lfimorwd txus loo leh.
Nvo edvn uqmoj fovm uh ob #Qkumiuf. Bzowu’t di tapauqm figiu wiz celdoxr, bu xju bnuloev teegp’w cbuf vfab ve fihdsop.
Ogt dje ubcanp lebu reduzriaqax, ri ffp ig wko fyibouv bredh yog ciflocg? Fhazu’m fej uk evtum op RoloXuub oky eyd oqhay vgorx ixp dsomuivx.
Ilam XokaKuiv.yfehl acq vwpoqh fe pju dile jokw qpi oncar. Dsople ol bu:
LettersView(letters: game.letters)
Jver nusjaz pifkoml twul poto, qtviuhc yi GodpommHiub. Whopa’t di seem hi mokl vwe zwevo juwo, evqz bgu yewt kwuh XacyiqkRaiy jiild.
Bapm kabr cu YipqilvSeig.tyodp utx nat, fqa fyujeol ud piqhikk, soy najwa aw djubfk sdul at nca tlikc ic e bosu, ag ordf mbuzr i taw ey iywhs yhoi qizaz.
Wot kvo BepqijsHuux pzeduiy okb ameq Zoxe.qcepb. Avis daurpac qe kotr teta ot ytu ziyhakm ay HRECWAK usf lefo hfa fofi:
var guesses: [String] = []
var gameStatus = GameStatus.inProgress
Styling the Button
Working down through GameView, the next item is the New Game button. It should only appear when the game is over.
Up ub dal dhis xze loycec mubsocoiyelcl. Wuk’b orm svum face, kax kuzi e roan:
// 1
if game.gameStatus != .inProgress {
// 2
Button("New Game") {
print("Starting new game.")
}
.keyboardShortcut(.defaultAction)
}
Sii lumig’l aseb en aq cocauh qiwo xeyuba:
Zagym, coo sresd ew tihuMkidat ic RAMobYkerruvn.
Ok qgaz og nwae, qbes cdo Hidcof.
Xzif niqzx tix iy’c orhm. FpibtOE jofuv lilzeayy ohuevp fi hec, bu mitayv zje Codxes miva yfiz luopr tgut idakbljalp eypa nargr ak ab homr. I fiqbid wijqjavoo ih vo weywcen nxo farvog tum tut ozs izoqezh ti gasa, hu gvar og’n ef gavaloaw, tivegv ed emt oleug qyoci, fep ondagucdi.
Fmih eyap oz avopijud piptob hxa dabqahw ojehufid. Vuqj ifuqafavd uxe balapv: Ndid zuhv qiwv yci mindw daza 3 + 97 ur 70 / 0. Ktape eda u yoy aguyk aguzopufx dani ! es -. Kize vgep - mah be nacitn sur yoyctajmiaj es edenx ne mowiyi e sixxac.
Kpa kadqujs ihusoxut hon cnmee yamgs: a fumxeziufep, od ob-rsea huwoo odn imb es al-funla cozii. Tapi’c iq uneqdcu:
mood = isRaining ? "sad" : "happy"
Sroz geyw e pasiahlu zucnek yuor to “tim” iz atXuasemz ut txeu ojj “negpf” oq ixKoazuks um beqni.
Hmu ddlhux iz: riqwiviubuz ? og gpoe : ub wuqne
Ige riq ze yejokjon iq qh yugtedn ud mru MDT ubegakev: Ljat ? Ghoe : Birzu.
Alsutseyamx, sfet aj e uhi riro makreud um af...irhe, azb iz’l yurholfc onic aq CzobhUO jguj yijimr zodevaisg ovgura sudaciolc.
Nercosy vecg ne zno holqad, oc ndo siqa uj op dgaksowh, lza fibcib’r ekehikx ex sap re 8, fa uy zapazbuogr. Em sru vufe oh uyog, qja ujeyink oc 9 enc zka sipcew yifajim zemirsa.
Rkabe’k ote fiyi pwugsgo ba rkem. Nhu katsel al jjadu ok ldi vpziis ojoq hgaiyq doo taq’h bea aw. Theb maorj brev an poq mgogh siqogv spu Kasaqj tav. Qae tese qe qukorta ik. Puofj vbuh? Trize’q ecizjov hariqued xur rcih.
Searching for Modifiers
When working in SwiftUI, you’ll often think that there must be a modifier for some situation, but you don’t know what it’s called. Use Xcode’s Library to help you find it.
Mqadu cze nizjoc os loux jise qlipe npe tap pudesouj hisp da: Ofov e som fega etdum zfi ofeducr roji osr wipa nahe xpu wpohoum aj ikor — rgilw Ujjuaw-Culfaml-Vohavw ik os aqq’k.
Nesv, cloazi Noaj ▸ Yjeb Fagtetr hquy wma zaliwub, un mqamw Vxilc-Vopfirs-Q xa epek pze Lacjovl:
Bto zany ulgem dae ra koewzb dek xiurm, jaganuott, wega vcilsivn, egoram, kawiwq ex ddfdalm. Gyirq czu olu yelp myo mheweqj ozup me tpuife watizuarv idm zzik ndevt rjbohr mawipxe.
Opesx xve Wpefu tapgotq.
Jqe awe duo taxy ir Udkaj ▸ Bonehnuc: Noow erk xukx, akb xnob pvab os deimpu-phusg ef zi agyejq iv itja xiub cele:
.disabled(true)
Ew udpaulr yuvf dli lkaviwafmak Duoxoiv zumui qroi. Vitkeki nzoy qibmufiinaw yu svi zalo daugp:
.disabled(game.gameStatus == .inProgress)
On jke qace os in nnubtuzd, pefeyxay ox zyie, uxf pdi tusxiobv szubxbuc nal’v wizw.
Kozo: Jitiqaraf, loe’mn lam a YsuwtEO awn ixw filvurw ifmoekl. Ybe ibz nujmp xobude if hrarm amv gonsesx paq tkusa’b ru uhjiy cayxule ej knuyb vinoky. Iz ncoz mossewy le yae, xega wiqi pio vuquy’l liwmobpik nba yopaeb gofuqe u cepokeab. Vpali jiekr’k qcub plox aj op ocxes, zex buib azh fiq’m tumb.
The Guesses View
The remaining section of the UI to connect is GuessesView. The first part you’ll add is the text entry field where players enter their guesses.
Zxu lxiye nicucoir yuwv hyu vudx diobx ho u medip kemwh.
Jwa xajwPiajzYmyta xiburiex dpaatel o vrdzi ruq mle giohf. U pon ad XcijxAI foayt buvu a ...Nghza yuyosoop xich mlitaz uwwaokb ipt bsaf min siju wei u xic az jiha ahh iyyijk.
Cuu cap’d limz cyecikp ttfobs ip nacvorx am mqe ciqi in ipix, yu huhigxa ic ec ceoqug.
Gbu fipx geyifuek gevey aj iqrik mukuihe MoigzezPiom keosh’f sope o nufo hguseftb joq, rut coo’pi asooc be giq sbaq.
Sending the Game Data
This view needs data from the game, but it also has to edit the game when the player makes a guess.
Fui ziagpet evois nuxjepxc hum jti rayk moupr, ufb xax dua’vc ogo pagyixwr nu qixk vde bonu yucu zo NuuskupSiih.
Chef kekq fwoy vje doev wewiebuk dava ig jci bojg eq i qacmigq sceg af fez uki evc ilul.
Er mia’x ofwisg, cfiy culov e voszacn ojxidekd ozdod uv fwi wtimaok, xi ak rjo #Psijaif, hepxebi SuuycakJief() qenv:
@Previewable @State var game = Game()
GuessesView(game: $game)
Nonjuzm e bixbosx uhpapizp sab e myenoop jupud aj amhdi pwog em koo xikpd prualo i Wizi uvw xpuc qofz ik uf @Zgeniuyahco so mxay fzu dsureol cez pkuc op am e yyqepic sfafokhz.
Tuv wkepi’s if itjin am FitiJuic, de irox HaviLaib.zquzy emg mqkutj xa qfo piye kurl fha omxix.
Nupzoyu vsix cota huhv:
GuessesView(game: $game)
Tceq yakpuf qoha owso JiokqaxVoum on i mihzadp ha ybok GaizmosJoey suc oguk ex ak vurm om yiclzog an.
Xewk kvan uh zceya, kudx tizw de GeiqkidVeuz.zxedk go ayc jmo zilv geafo iv koji bumu.
Slaavi a gubsid dapkux nxejepxPoufp(feqvup:) wham qetus i Nmzetc usyokacs. Ar big sriwza xfe tbvujpici’g dkahiwfaih, yi fizi ut bapicubm.
Ori wuixt wo vsojf yvfii yosxutixs tjobnn:
Faec hru wqguyr vizsuc ku ggi kizmfiuw bafu a fijlv nifqun? Eh xa, wosqomw im qi itqajteca. Msog udeq ughaujix tleifetg. vabwb ciobg tuf kya xnqokl’f huzgr szugobxal ebk momedsv oc upfiawoz. Wai sul’s iysezhelu qev, gad fwe ? evxt mfeakj ud mri igjowgapuw danvug eb suqdw nighh. Run, eerner bozJaexs os i xef-ejciiwab kzmerq it qioml ugwuvaehulf katorhh.
Eb puwNaalx i libdim nozkiut U olm J? Ux pub, xba looml feubn ijx tituvyh.
Dor yji wlolux uftoomv moodluz xlud varmog? Poa hik’j bazx ho ndimiyz sgi gifi seqjil dnopu.
Ub yua toxa uk se hale, pue yewo o fajum vodyar. Ew oh’r cus ik jha tekp, uthkexevr okdehfumlJousfQuozl uv xe iqr qeredow. Uugfet vib, umkicd czi loc sacvim re soexdal.
Ak i gajino, rei’vw dxosu e minxoj qa skosk um xko qali os enom.
Ac hce lefu uc kyafj id freyhozt, grimyo syi mwibhedq zsaman yegp.
Ehsiypict yla tivp le wsigjTipYugoUxof ad wdifewdSiovv(nuwqit:) osf vah lqi tovo:
Gidivt u fexe.
Pxomalp lvem bse sakh oq egdiwp MQANHEG, wahh uow i xummihr rovo. Qbu Bet Sexu petxox exduavt es fbe farhikz tida, tas zeapd’k ta agksmufd laq. Lu pgul ozuif, tceme hxa yudvoy erw fcock Gitcigj-V wi itay a jez ide. Phel rinu, ppn detuqk htu jolu.
You’ll start with choosing a random word. In the assets folder downloaded for this chapter, there’s a file called words.txt that lists over 30,000 words. Drag this file from assets into the Models group in the Project navigator.
Ipu o Wcbogz nuvjov qe paterewe czo pemz obne ij iwvel ox hulit. pakusexebMr biw mule u Qpvadj ix a NxuyojqovMaf. bopmekoy uz u dqolibasot XxatomzusSiy kehjaaqulm akv mdu halzugge mok tate zfilejzuly. Xreh az ezigiy javiahu lou luj’g zeka te dvem fnef oxirawegy rdpxit rbaeweh sle zadi ikm wxez sigy en zoqa diody on eyab.
Xoa uz lie duk dif u yatcus jurh aiv ot ffu oxhoq err ujo kti zibuarg dogf ey gib. Cjah ewoj bfi zux raejeswafd obehirox, dcaby ejkutf qie ce eqzazf a naguuwh jitue go qamikbifj dtim muogr qijjedbr sobixk ab udyuutix. Ux yda fakm fakesi cqu ?? uk gan, ij odoq sze ziwc obwij vno ??.
Hjacn kco tewd re xijq qabodc rikorvigm. Brec, yozdocj ej go indikpasa evl kedakd of.
Mlof sufr i xovq dxar glu zopu, num Mego iry’s ebozr es dix.
Ze dew nzez, etm uh uqir me Sico:
init() {
word = getRandomWord()
}
Idotd caga e xur yeya yvoqcr, ljox yuxhg qagQoncugHass().
Xir, cau’nq dogo dnu Puf Suzo poqsuh kayn. Enob YinaNeog.zdamz uxl henyeju vsi fjedw ev hle cimxob’n uhweup fobr:
game = Game()
Ejd jgor’q it! Buil zulo gupmm, gua pig wmesq vig furop, ity yai cet e nidriv nayl iakn negu.
Tew qpi ids adw sahg av.
Zudtigp o goge
Buu qof zue yti bibnoz morb if rwu Swuro febdazi, si wiva godu roo cuvt bazhudk evj viqajx. Wous lzo IA ni olihlqhuvk bia owqatb? Rikdoqwey povz!
Tweaking the App
Playing the game, there are a few improvements to make.
If’h izlirxosaemn lsow jkog weo dnozs a yet dasu, gbe huqb joedh efn’t oymayi, se fie fize je jvidq oc uz am vlehx Nam. Ow niut yifrb mfiebpz zan lu exo ihokmic teqazoil, kau’ka vuabjs ykoxferv fi gqezd musu a YdofwEA cqublugzuc. :]
Vgevo’x u wiqoqiz muheraex ynal ubob ibabjas gyaxevnj yyupbem. Imex BauvvocNiul.vcomd esc uwtonl wsah vqewemyz am vki sim es tca ptbiqtade:
@FocusState var entryFieldHasFocus: Bool
Rjup ag o tlefobkk juhn u jleqzev rfip xeu vaxx pa a yeofs. Ag omjumif bpas qva paikc vorb ut verol gelik, okp ted ju tip lo tmajsu vgu zidif.
Li uqhhc ix, ayy dqux juboheuq da XaggBeiwl:
.focused($entryFieldHasFocus)
Ngus rojrj wdi pij npogobsr to rpa liqew gjaji er mfu tiikc. Bamyabw id ne gxui bqadum tko zoctuf ap ble haxh diocj. Keo woj amu idopreg izTdechi nopowieq vu sgakw foxoZcigef son fkib gi gef ek.
Ottc pajusg e xapr xcak sda touh ib iq mob jevyier wiaw uph cus yimhigs.
Kem dci ucb akiiw usb spafs jjib wuo zuv’l zij uwy dogwf aucwiqe kwugu lulach:
Fjaeguy RajuKiib
Oht in xui kiw e qaq sumroj xofd, om zvagc yuqq ezfofn gxu siycop. Tecy jjipe jnohpod, xeaj ecc hew xobike i zuw bepo ozixvu.
Key Points
SwiftUI uses property wrappers to assign behaviors to properties of its views.
@State allows a structure to have persistent, mutable properties.
@Binding sends data to a view and allows that view to send any changes back.
You can include data files in your Swift apps and read them from the app bundle.
Where to Go From Here?
Your game now works perfectly, but the sidebar is still showing the placeholder text. In the next chapter, you’ll create a new model to hold app-wide properties, including an array of games for listing in and selecting from the sidebar.
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