In this episode Dru and Janie welcome back Arthur Mayes to discuss some new tools and how and when to use them. Arthur explains MVVM, then Janie ‘gives us some computer learning’ for CoreML.
Dru started writing code for Apple products at the age of 11 when he received an Apple ][. Note, not a plus, not an e... just a ][. As computers and the internet were only a passing fad (said the sales guy at CompUSA) he went off to study Theatrical and Mass Media production. As a result he self taught himself through Basic, Pascal, Object Pascal, C, C++, Objective-C, and then Swift.
Many years ago he discovered writing code paid more than waiting tables.
In this episode Independent Creative Professional Tammy Coron returns with Dru and Janie to dive into GameplayKit and then Dru talks about the importance and tricks of localising your apps.
In this episode Keith Moon returns to talk with Janie and Dru about the changes in Swift Playgrounds 2 and then Janie orients us on the hows and whys of adopting animation.
In this episode Mark Dalrymple returns to talk with Dru and Janie about Debugging techniques and then Dru and Mark lead Janie on a Nerdtastic journey into Ye Olde Days of programming on Apple Platforms.
In this episode Tammy Coron joins Dru and Janie to talk about developing with Unity, and then Janie introduces us to ShaderKit.
In this episode Louie de la Rosa from Capital One joins Dru and Janie to talk about Open Swift applications on the server, and also about Firebase.
Join Dru, Janie, & Ben to discuss Chris Lattner’s efforts to add concurrency to the Swift Language, and the new Drag and Drop functionality in iOS 11.
In this special (and short!) Thanksgiving episode, Janie and Dru chat about some of their favorite books on raywenderlich.com.
In this episode Keith Moon joins Janie and Dru to discuss Swift and Objective-C interop, then take a dive back into Mac programming to look at NSTouchBar.
In this episode Mark Dalrymple from The Big Nerd Ranch joins Dru and Janie to discuss The Universal Problem Solving methodology and then Janie gives better options for random numbers in GameplayKit than arc4random.