Christine Abernathy on August 2, 2017
- iOS - Tools and Libraries
Christine is an Engineer on the Developer Advocacy team at Facebook. In this role, she is focused on helping grow the mobile developer ecosystem with emphasis on Android, iOS, and the mobile web. Prior to Facebook, Christine headed up engineering at Mshift, a mobile banking software provider, delivering iPhone apps and mobile browser-based products.
You can find Christine on Facebook.
Learn about Yoga, Facebook’s cross-platform layout engine that helps developers write more layout code in style akin to Flexbox
Get up to speed with concurrency, threading and parallelism in this in-depth two-part Grand Central Dispatch tutorial for iOS.
Get up to speed with concurrency and parallelism in this in-depth two-part tutorial on Grand Central Dispatch.
In this React Native tutorial, you’ll learn how to integrate React Native into an existing app, demonstrating one approach to adoption of the framework.
Learn how to combine the power of a Parse backend and the flexibility of a React Native frontend in your iOS apps!
This is a post by Tutorial Team Member Christine Abernathy, an Engineer on the Developer Advocacy team at Facebook. You can also find her on Google+. Welcome to the third and final part the Beginning Unity 3D for iOS tutorial series! In the first part of this series, you toured the basic Unity tools, created […]
In this second tutorial,, you’ll add functionality to enrich the project, including better player movement and better game scenery. You’ll also learn how to use Unity Remote for debugging.
A beginning Unity 3D tutorial that shows you how to make a simple game for the iPhone.